(Source: gregmelander)

50 notes

dogbomber:

[ edit: aw man it didn’t go all the way through ]

Post-Apocalypse Zelda, Part 1

Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.

I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.

Some notes:

For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).

If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.

9,447 notes

Fans of Skyrim, prepare for pant shitting laughter. 

(Source: sirmitchell)

1,357 notes

(Source: idrawnintendo)

1,465 notes

talentwasted:

every time i see comic sans, i die a little inside.

talentwasted:

every time i see comic sans, i die a little inside.

(Source: bigdreamsandgoodcoffee)

980 notes

Song of Storms Metal Cover!

(Source: mattmarblo)

299 notes

deathful:

graphically awesome, but it shows what problems may be coming in the near future with technology. by patrick clair.

270 notes

Old Starbuck with new Starbuck in a Starbucks.

Old Starbuck with new Starbuck in a Starbucks.

(Source: gillianmae)

385 notes

I so want to move to London

gregmelander:

GAMIFICATION

futuramb: That is where these game like mechanisms fit in - they uniquely provide powerful feedback mechanisms which we willingly can accept. Simply because they are fun and give us positive feedback that builds our self esteem.

42 notes

Typographic Poster

Designed by RubySoho

Typographic Poster

Designed by RubySoho

(via oliphillips)

436 notes